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Список других файлов для игры TES 4: Oblivion можно найти на странице с игрой по. Ru 2017 Все права на материал размещённый на сайте принадлежат их правообладателям. Полное или частичное копирование материала возможно только при наличии активной гиперссылки на сайт. In the server error log. The Elder Scrolls IV: Oblivion is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive division 2K Games. It is the fourth installment in The Elder Scrolls action fantasy series, following Elder Scroll Oblivion crack Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim.
Mythic Dawn» that plans to open portal gates to a demonic realm known as «Oblivion».
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The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character’s skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills. Development for Oblivion began in 2002, directly after the release of Morrowind, opting for tighter pacing in gameplay and greater plot focus than in past titles.
To design the graphics, Bethesda used an improved Havok physics engine, high dynamic range lighting, procedural content generation tools that allowed developers to quickly create detailed terrains, and the Radiant A. The game features fully voiced NPCs—a first for the series—and the music of award-winning composer Jeremy Soule.
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Upon release, Oblivion was well received by critics and has won a number of industry and publication awards. It was praised for its impressive graphics, expansive game world, and schedule-driven NPCs. It was successful both commercially and critically. Following a number of smaller content releases, Bethesda released two expansion packs for the game, Knights of the Nine and Shivering Isles, which were bundled with The Elder Scrolls IV: Oblivion Game of the Year Edition which was released in 2007, and later re-released as a fifth-anniversary edition in 2011.
The game never ends, and the player can continue playing after completing the main quest. The gameplay includes a «fast travel» system, in which an icon appears on the game world map every time the player visits a new location. This excludes the game world’s main cities which are already unlocked for fast travel from the start of the game. The player can arrive at the desired location instantaneously by selecting the icon on the map. Character development is a primary element of Oblivion. At the beginning of the game, players select one of many human or anthropomorphic races, each of which has different natural abilities, and customize their character’s appearance.
A perpetual objective for players is to improve their character’s skills, which are numerical representations of their ability in certain areas. Seven skills are selected early in the game as major skills, with the remainder termed minor. Attributes are more broad character qualities, such as «speed» and «endurance», while skills are more specific, such as «armorer» or «athletics». Afflictions such as disease and poison can reduce the player’s attributes. When players reach 25, 50, 75, or 100 points in a single skill, they unlock new abilities related to the skill. The game’s 21 skills fall evenly under the categories of combat, magic, and stealth, and many skills complement more than one area.
Combat skills are used primarily for battle and incorporate armor and heavy weapons like blades, axes, maces, and hammers. Magic skills rely on the use of spells to alter the physical world, to affect the minds of others, to injure and debilitate enemies, to summon monsters to help fight, and to heal wounds. The spells, weapons, and other tools such that a player needs to employ and enhance these skills, such as lockpicks, can be purchased in shops, stolen from NPCs, or found as loot on the bodies of foes or in dungeons.
Oblivion can be played in either a first- or third-person view, except in the mobile phone version, in which the game can only be played in isometric projection. The player may change the level of difficulty at any time, thereby weakening opponents and increasing the chance of success for particular actions. The screen constantly presents a heads-up display, which provides information about the character’s health, magicka, and fatigue, all of which can be increased by leveling up.
Fatigue affects the character’s effectiveness in combat and general efficiency, and can be alleviated by resting, potions, and spells. Throughout the world are a variety of enemies, including standard fantasy monsters such as imps and goblins, and animals such as bears and wolves. Enemies become stronger and weapons and armor more effective as the player levels up. This game mechanic of level-scaling was incorporated to maintain a constant and moderate aspect of difficulty. Oblivion is set six years after the events of The Elder Scrolls III: Morrowind, though it is not a direct sequel to it or any other game.
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The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place. The story begins with elder Scroll Oblivion crack player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as «the Blades», arrive in the prison, fleeing from assassins who have murdered the emperor’s three sons and are now targeting him. The emperor and the Blades reveal that the player’s jail cell contains a secret entrance to a part of the city’s sewer that functions as an escape route.
Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins.
All but one of the Blades are cut down in the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grand master of the Blades, at Weynon Priory.
Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil. The lack of an heir for Uriel Septim has broken an old covenant—the barrier to Oblivion: a dangerous realm that is in another dimension. Multiple gates to Oblivion open, and an invasion of Tamriel begins by magical creatures known as Daedra, killing and destroying anything in their path.
Jauffre tells the player that the only way to close the gates permanently is to find someone of the royal bloodline to retake the throne and relight the Dragonfires—with the Amulet of Kings—in the Imperial City.
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Fortunately, there is an illegitimate son named Martin, who is a priest in the city of Kvatch. Upon arriving at Kvatch, the player finds that the Daedra have destroyed the city and very few survivors remain. A massive Oblivion Gate is obstructing the main city entrance, and the player must venture through the gate into the Deadlands—one of the planes of Oblivion—in order to close it from the inside and allow access to the city. After closing the gate, the player enters Kvatch and takes it back from the Daedra with the assistance of surviving guardsmen. Fortunately, Martin has survived and the player persuades him to come to Weynon Priory.
The player, now recognized as the Hero of Kvatch, returns to Weynon Priory with Martin, finding that it has come under attack by assassins and that the Amulet of Kings has been stolen. The player escorts Jauffre and Martin to Cloud Ruler Temple, the stronghold of the Blades. There, Martin is recognized as the emperor and is given command of the Blades. The player is optionally entered into their ranks and sets off in search of the amulet. After gathering information, the player learns that the group responsible for Uriel Septim’s assassination and the theft of the amulet are the Mythic Dawn, a cult dedicated to the worshiping of Mehrunes Dagon, the Daedric Prince of Destruction.
The cult believes Dagon is the true creator of the world and wish for him to «cleanse» it of all impurities. Killing the emperor and thus removing the barriers to Oblivion was the first step in realizing this idea. The player attempts to infiltrate the secret meeting place of the cult in the hopes of retrieving the amulet.
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When the player does so, the cult’s leader, Mankar Camoran, escapes through a portal, taking the amulet with him. The player takes the book that had opened the portal to Martin, who deduces a way to reopen the portal.
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